Hammers and Nails
Roland Tankowicz is fed up. He’s really trying to be a better person. Killing fewer people, talking out his issues more, and not immediately resorting to violence whenever a problem arises. But let’s face it, when you are a hammer, everything looks like a nail. It’s not like he has any shortage of nails kicking around, either. After stopping that last batch of mobsters and pirates from upsetting the delicate balance of New Boston’s seedy underworld, the list of people willing to pay hard creds for his head is even longer than usual. Worse, The Brokerage still wants Dockside, and they have called in a ringer. Who is this guy who seems to know an awful lot about Dockside’s most famous Fixer? Where did he get all this classified information? Who are these unregistered mercenaries that keep popping up at inopportune moments? Roland will need the help of all his allies if he wants to run down the answers to these questions before a galactic crime war leaves the streets of his beloved hometown awash in blood. But at least there is one thing everybody agrees on: Dockside is done playing by mob rules. The war for the docks is coming to a head, and there is no guarantee that anyone will be left standing when the dust settles. It will be up to everybody’s least-favorite Army-surplus cyborg to take the fight out of Dockside and into the streets of New Boston. The stakes have never been higher, and the fight never more desperate than now. But Roland Tankowicz is mad as hell, and no matter what happens, a whole new crop of mad Science gone awry is about to learn a painful lesson about the differences between HAMMERS AND NAILS.