Hell Hath No Fury
A terrifying figure known as The Pale Man has emerged from Carla's past to offer Snake and the boss a sadistic choice: find Carla and bring her to him or lose the Black Sun 490 forever. Snake and the boss have had their squabbles before, but this time they're playing for keeps. The boss can't bear to lose the ship, and Snake won't turn Carla over to The Pale Man, no matter the cost. When a bar fight between the two ends with pistols and blades drawn, they part ways, and it's a race to see who can get to Carla first. But they aren't the only ones involved. On the boss's side, a UNF covert ops team with a penchant for pulling triggers first and asking questions later, and in Snake's corner, a religious cult that holds the clues he needs to reach Carla. Both sides are racing to find her and it will come down to who is willing to shoot first. Snake and the boss may have quick trigger fingers, but will they be able to pull them when they're staring down the sights at each other? In the end, it's Carla's shocking secret that will set them all on course for a violent conclusion that may not leave anybody standing in... Hell Hath No Fury.