Cyberpunk and Visual Culture

Cyberpunk and Visual Culture

"Cover" -- "Title" -- "Copyright" -- "Dedication" -- "Contents" -- "Acknowledgments" -- "Contributor Biographies" -- "Foreword: Cyberpunk and its Visual Vicissitudes" -- "Introduction: The Visuality and Virtuality of Cyberpunk" -- "PART I "Image/Text Concatenations" -- or, From Literary to Visual Cyberpunk (and Back Again)" -- "Part I Introduction" -- "1 Beyond the Heroics of Gonzo-Journalism in Transmetropolitan " -- "2 Embodying Failures of the Imagination: Defending the Posthuman in The Surrogates " -- "3 Cyberpunk Urbanism and Subnatural Bugs in BOOM! Studios' Do Androids Dream of Electric Sheep? " -- "4 "Today's Cyborg is Stylish": The Humanity Cost of Posthuman Fashion in Cyberpunk 2020" -- "5 "Silhouettes of Strange Illuminated Mannequins": Cyberpunk's Incarnations of Light " -- "PART II "Tactics of Visualization" -- or, From Visual to Virtual Cyberpunk (and Back Again) " -- "Part II Introduction" -- "6 "My Targeting System is a Little Messed Up": The Cyborg Gaze in the RoboCop Media Franchise " -- "7 Kusanagi's Body: Dualism and the Performance of Identity in Ghost in the Shell and Stand Alone Complex" -- "8 The History of Cyberspace Aesthetics in Video Games" -- "9 Playing for Virtually Real: Cyberpunk Aesthetics and Ethics in Deus Ex: Human Revolution" -- "10 "We Are Data": The Cyberpunk Imaginary of Data Worlds in Watch Dogs" -- "PART III "Emerging World Orders" -- or, Cyberpunk as Science Fiction Realism" -- "Part III Introduction" -- "11 1980s German Cyberpunk Cinema: Kamikaze 1989 and Nuclearvision" -- "12 Afrocyberpunk Cinema: The Postcolony Finds its Own Use for Things " -- "13 Cyberpunk and "Science Fiction Realism" in Kathryn Bigelow's Strange Days and Zero Dark Thirty " -- "14 Cyberwar: The Convergence of Virtual and Material Battlefields in Cyberpunk Cinema" -- "15 Afterthoughts: Cyberpunk Engagements in Countervisuality
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