Gurps Celtic Myth
Isles of the Mighty Standing stones. Headhunting and human sacrifice. Lusty kings and cattle-raiding queens. Naked warriors painted blue. Mysterious druids and crafty Sidhe. The Celtic world was full of strange enchantments and bloody battles. Enter a world of feasting and fighting, where magic is everywhere and glory is everything. In this book you'll find: Tales of the ancient Irish and Welsh heroes. A wealth of Celtic character types, with plenty of new advantages and disadvantages - including gesas, the mystic prophecies and taboos that ruled the life and death of every Celt. The Druids: their arcane teachings and enigmatic magic. A new Druidic tree-magic system including the standard GURPS spells, plus new Celtic ones, grouped according to ancient natural categories. The uncanny powers of the Sidhe, children and fathers of gods, and rules for creating characters with Faerie blood and powers of their own . . . Willful weapons, magical and powerful, with their own personalities and motives. Return to a time when a battle or a wonder was around every corner, and the Otherworld was only a step away . . .