Games and Gaming

Games and Gaming An Introduction to New Media

The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Microsoft's Xbox, to platforms such as iPhones and online gaming worlds, the realm of games and their scope have become all-pervasive. The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement. Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.
Sign up to use

This book appears on the shelf E novel

American Gods
American Gods by Neil Gaiman
Hard-Boiled Wonderland and the End of the World
Hard-Boiled Wonderland and the End of the World by Haruki Mu...
The Left Hand of Darkness
The Left Hand of Darkness by Ursula K. Le Guin
Wuthering Heights
Wuthering Heights by Emily Brontë
Neuromancer
Neuromancer by William Gibson
Stranger in a Strange Land
Stranger in a Strange Land by Robert A. Heinlein

This book appears on the shelf Fiction

Fahrenheit 451
Fahrenheit 451 by Ray Bradbury
Harry Potter and the Sorcerer's Stone
Harry Potter and the Sorcerer's Stone by J. K. Rowling
A Little Life
A Little Life by Hanya Yanagihara
Siddhartha
Siddhartha by Hermann Hesse
The Most Beautiful Woman in Town & Other Stories
The Most Beautiful Woman in Town & Other Stories by Charles ...
The Catcher in the Rye
The Catcher in the Rye by J. D. Salinger