Everything All at Once The Software, Videos, and Architecture of MOS
In less than a decade, Michael Meredith and Hilary Sample have emerged as two of architecture's most daring experimenters. Their New York City-based studio MOS is home to an unusually eclectic band of collaborators for whom new media technologies offer not simply better means of presentation, but rather become the radical tools necessary to create groundbreaking architecture. By exchanging plans and sections for software and film, MOS eschews the static forms of traditional architecture in favor of a working technique that is inventive and playful. Everything All at Once showcases over twenty-five projects on screen and in built form, including the acclaimed thatch-covered structures from the 2009 PS1 After Party and the mylar weather balloon installation at the 2010 Venice Biennale. As aesthetically experimental as the projects it contains, Everything All at Once is a window on the architectural vanguard of today and a vision of the architectural studio of tomorrow.