Physically Based Rendering From Theory to Implementation

Sign up to use
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Reviews

No reviews yet.
Be the first to write one.

Highlights

No highlights yet.
Be the first to share one.