Device-independent Graphics

Device-independent Graphics With Examples from IBM Personal Computers

Computer graphics; Interactive computer graphics; Graphics hardware; Graphics software; The graphical kernel system; Using the graphical kernel system; Getting started with GKS; An interactive drawing program; Extending the application; Using the drawing; A review of application design; Geometry; A geometry primer; Transformations; Modeling; Three-dimensional graphics; Shaded perspective pictures; Raster graphics; Programming the IBM professional graphics controller; Raster images; Raster techniques; Lessons learned; Using graphics standards; Appendices; Index.
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