
Speculative Everything Design, Fiction, and Social Dreaming
Beyond radical design? -- A map of unreality -- Design as critique -- Consuming monsters: big, perfect, infectious -- A methodological playground: fictional worlds and thought experiments -- Physical fictions: invitations to make believe -- Aesthetics of unreality -- Between reality and the impossible -- Speculative everything. Inhalt: Today designers often focus on making technology easy to use, sexy and consumable. In this book the concept is proposed, that design is used as a tool to create not only things but ideas. Design means speculating about how things could be - to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong again and again. The "what-if" questions that are intended to open debate and discussions about the kind of future people want (and do not want).
Reviews

Rohit Gupta@indiantinker

Robin@iamrobin

Natalie Taylor @natalie2504

Natalie Taylor@natalietay

Nicholas Christowitz@wideopenspace

Katie Chua@kchua

Neta Steingart@neta_shin

Nathan@yellingbytes

Julia R@rajsaam

Fabian@fabians

Christian Beck@cmbeck

Adam Wilson@adamwilson

Teshia Treuhaft@teshia

Daniel Nieuwenhuizen@dan
Highlights

Robin@iamrobin
Page 57

Robin@iamrobin
Page 57

Robin@iamrobin
Page 49

Robin@iamrobin
Page 38