Designing Games
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Designing Games
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today{u2019}s hit video games. You{u2019}ll learn principles and practices for crafting games that generate emotionally charged experiences{u2014}a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other{u2019}s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game{u2019}s market positioning will affect your design.
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