DayTrippers

DayTrippers Core Rules

Tod Foley2015
A surreal reality-hopping roleplaying game set in a near-future science fiction multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness . . .The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from dream recording and genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we're only beginning to see the ramifications of... As the 22nd century dawns, the inner and outer realities of SlipSpace are opening for exploration in new and experimental vehicles known as "SlipShips" . . . The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless scientific knowledge and powerful artifacts from far-flung dimensions and alternate timelines. They're called "DayTrippers," and you're one of them.
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