![Don't Make Me Think, Revisited](https://assets.literal.club/2/ckhnarw8f14360znp17tux11n.jpg?size=600)
Reviews
![Photo of Zugzug](https://assets.literal.club/user/avatar/cltbua97j00820i365u9p4xro.jpg?size=100)
Thoughtful voice and good information Steve manages a good balance between practical information and humor. For anyone wanting a look into UX design or testing in general this is a smart read. Would recommend to professionals and lay people as the language and tone are easily accessible.
![Photo of Leo Vogel](https://assets.literal.club/user/avatar/cm1wicmis00l10i3349elf38g.jpg?size=100)
I think of this as my textbook for the UX Design 101 class I never took in college.
![Photo of Erika](https://assets.literal.club/user/avatar/clrzadzgw003o0i0i4mhyfnz1.jpg?size=100)
Good and easy read, especially if you're new to UX! But not very applicable/as relevant if you're currently working in the UX world. In addition, some chapters were a bit outdated but that created great discussion in terms of how things have changed
![Photo of Velen Chew](https://assets.literal.club/user/avatar/clil212on011o0iwo4gww5wpf.jpg?size=100)
Definitely a gem. A lot of concepts on how human think and act aren’t new it’s just we are all not observing enough. One great take away is that “humans are just lazy” we do not always do things as instructed. We would go the easier, fastest or bull our way through in most situation.
![Photo of Katherine Yang](https://assets.literal.club/user/fallback-avatars/avatar_13.jpg?size=100)
anything published about the internet is immediately out of date, but good and true points are made nevertheless
![Photo of David Mendes](https://assets.literal.club/user/avatar/cm6h2eo5j026u0i209ijf54si.jpg?size=100)
I often recommend and reference this book especially in situations when there’s a desire to put a lot of text in apps or websites—People don’t read, they scan.
Throughout the book, Steve writes about how to make navigation and information architecture user-friendly in an easy-to-grasp way, with humor and always from the user's perspective.
![Photo of S](https://assets.literal.club/user/fallback-avatars/avatar_12.jpg?size=100)
This one is a classic must read for designers, developers and anyone who is into tech in general. The book is easy and fun to read and lays out clearly defined best practices in design industry and the author also explains why things are being done in such way. There are also a notable number of principles and guidelines to follow in order to make a comprehensible and successful product.
![Photo of Mudita](https://assets.literal.club/user/avatar/clc6zf28002jx0i2yarm3922h.jpg?size=100)
I understand why the author chose to call his consulting firm Advanced Common Sense. The entire book is mostly just him pointing out factors that affect usability that sound simple enough (once they have been pointed out). The sections about usability testing and accessibility were educational but the rest of the book seemed irrelevant with respect to the current state of mobile and web.
![Photo of Swastik](https://assets.literal.club/user/fallback-avatars/avatar_13.jpg?size=100)
Loved this book! A lot of actionable information. If you're building anything that's to do with the web, you should read this. It's a very easy read. Even if you know UI design well, Don't Make Me Think should help you recap a lot of the basics and maybe even offer a couple of nuggets of wisdom!
![Photo of Ahmed Salem](https://assets.literal.club/user/avatar/cl7q2s2lk005g0i01e9xae53o.jpg?size=100)
The book is full of concepts, not tips. That means you will have to refresh your mind and start reading it as a faction book, not a speedy web designer tips sheet. After all it is full of fantastic and basic concepts for successful web design
![Photo of 雪 xue](https://assets.literal.club/user/avatar/cl60s027h00230hvub3b422ni.jpeg?size=100)
key concepts are p self explanatory and can be found on articles all over medium at this point + p outdated references to technology
![Photo of Bryan Maniotakis](https://assets.literal.club/user/avatar/ckyd8fps1000a0hvs0ggl4hge.jpeg?size=100)
While it may be a bit basic, I would strongly recommend this to anyone getting started in UX.
![Photo of Maria](https://assets.literal.club/user/fallback-avatars/avatar_13.jpg?size=100)
не знаю даже, что сказать. с одной стороны - классика, с другой - outdated and really basic. несмотря на то, что читала уже второе издание. исправленное и дополненное, всё равно очень видно, что основной текст создавался в конце 90-х. особенно смешно это было на моментах с примерами, где автор показывает сайты в стиле "было-стало", а там оба совершенно вырвиглазные, с мелкими шрифтами вот этими и прочими прелестями интернета двадцатилетней давности (ах, молодость, молодость) ничего особо нового не узнала я за время прочтения - в основном потому, что описанные принципы уже реально настолько базовые, что даже человек, который никогда сайты не делал, все равно представляет себе, что текста должно быть поменьше, а навигация - интуитивно понятная больше всего понравился момент про юзабилити-тестирование. в книге приведен сценарий такого тестирования, и вот там ведущий спрашивает у женщины по имени сьюзен: какие сайты в интернете вы посещаете? и сьюзен отвечает: мне нравится yahoo, а также сайт snakes.com, потому что у меня живет ручной питон
![Photo of João Ferreira](https://assets.literal.club/user/fallback-avatars/avatar_13.jpg?size=100)
As the author admits, this is a book about common sense. However, we often forget what we know because of other business priorities or due to a too narrow focus on a particular feature we're building. This book does a great job reminding us of all that is obvious in retrospect: it's concise, logical, illustrative and funny at times. Recommended read if you've got any influence whatsoever in an interface's design.
![Photo of Casper Lourens](https://assets.literal.club/user/avatar/ckjod8hbe00000hck4yupd0co.png?size=100)
Most of the specific design advice feels outdated, though the chapters for usability testing still ring true. I’ll probably pull this book back from the shelf again if I’ll do some usability testing in the future.
![Photo of Muhannad Helvaci](https://assets.literal.club/user/avatar/ckrsusrnn00090osq9pi52rx3.jpeg?size=100)
As I have been in the field for more than 7 years this book felt really superficial and it can be summarized in 40 pages maximum. I would suggest this book for the beginners.
![Photo of Calin](https://assets.literal.club/user/avatar/clnlyekco00ak0izz90uubnlx.jpg?size=100)
![Photo of nda and](https://assets.literal.club/user/avatar/ckq5jysq700010hb23hg915jw.jpeg?size=100)
![Photo of Michael Schoelkopf](https://assets.literal.club/user/fallback-avatars/avatar_15.jpg?size=100)
![Photo of JP Juinio](https://assets.literal.club/user/avatar/cl1gf212u000q0iy680seccqb.jpeg?size=100)
![Photo of Diogo Maia Caetano](https://assets.literal.club/user/avatar/clax35ucx01z60i2ya0xmd3mz.jpg?size=100)
![Photo of Sajiya Chaudhary](https://assets.literal.club/user/avatar/clypzi7vq00860i4806oc3qh7.jpg?size=100)
![Photo of Niels Andersen](https://assets.literal.club/user/fallback-avatars/avatar_14.jpg?size=100)
![Photo of Lucas Morales Sousa](https://assets.literal.club/user/fallback-avatars/avatar_14.jpg?size=100)
Highlights
![Photo of Casper Lourens](https://assets.literal.club/user/avatar/ckjod8hbe00000hck4yupd0co.png?size=100)
Unfortunately, there's also a lot that's unlikely to convince 22-year-old developers and designers that they should be "doing accessibility" Two arguments in particular tend to make them skeptical…
It’s not fair to frame this around age. I’ve seen accessibility being championed by young devs just as I’ve seen older ones arguing to “pick your battles carefully” 🤷🏽
![Photo of Casper Lourens](https://assets.literal.club/user/avatar/ckjod8hbe00000hck4yupd0co.png?size=100)
You may not buy the idea that constraints are a positive influence, but it really doesn't matter: Whenever you're designing, you’re dealing with constraints. And where there are constraints, there are tradeoffs to be made. In my experience, many-if not most serious usability problems are the result of a poor decision about a tradeoff.
![Photo of Casper Lourens](https://assets.literal.club/user/avatar/ckjod8hbe00000hck4yupd0co.png?size=100)
It makes sense that we picture a more rational, attentive user when we're designing pages. It's only natural to assume that everyone uses the Web the same way we do, and—like everyone else—we tend to think that our own behavior is much more orderly and sensible than it really is.