Engineered Biomimicry

Engineered Biomimicry Chapter 17. Evolutionary Computation and Genetic Programming

This chapter focuses on evolutionary computation, in particular genetic programming, as examples of drawing inspiration from biological systems. We set the choice of evolution as a source for inspiration in context and discuss the history of evolutionary computation and its variants before looking more closely at genetic programming. After a discussion of methods and the state of the art, we review application areas of genetic programming and its strength in providing human-competitive solutions.
Sign up to use