Autodesk 3ds Max 2013 Bible
The most comprehensive e-book reference on Autodesk 3ds Max2013! Autodesk 3ds Max is used to create 80 percent of commerciallyavailable games and is also a key tool for visual effects artistsand graphic designers in film and television. This conveniente-book covers the 2013 version in expanded detail, including 12chapter-length quick-start projects and 39 additional chapters notfound in the print version. Along with complete referencesdetailing all Primitives, Modifiers, Materials, Maps, andControllers, it covers advanced topics such as Patches, NURBS,Radiosity, Network Rendering, and MAXScript. It's the perfectresource for both novices and pros. 3ds Max is the tool of choice for game developers as well asvisual effects artists and graphic designers in the film and TVindustries This comprehensive e-book includes complete coverage of 3ds Max2013, and is well suited for beginners and experts alike, as wellas for educational markets teaching beginning to advanced coursesusing 3ds Max. Features a complete reference for all Primitives, Modifiers,Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript,and other advanced topics Includes 12 chapter-length quick-start projects as well as 39chapters not found in the print version, all packed with timesavingtips and expert advice Third-party models and bonus tutorials are available on CD andcan be obtained by readers by emailing a request [email protected] Autodesk 3ds Max 2013 Bible, Expanded Edition by veterancomputer graphics author Kelly Murdock is the comprehensive e-bookguide for every 3ds Max user.