Girl Wide Web 2.0 Revisiting Girls, the Internet, and the Negotiation of Identity
From social networking sites to game design, from blogs to game play, and from fan fiction to commercial web sites, Girl Wide Web 2.0 offers a complex portrait of millennial girls online. Grounded in an understanding of the ongoing evolution in computer and internet technology and in the ways in which girls themselves use that technology, the book privileges studies of girls as active producers of computer/internet content, and incorporates an international/intercultural perspective so as to extend our understanding of girls, the Internet, and the negotiation of identity. "The global complexities of girlhood, new media, and identities are highlighted in this cutting-edge anthology. Girlhood is broadly defined, encompassing a range of ages as well as social locations across class, nation, race, ethnicity, and sexuality; the authors are acutely aware of the ways in which power and politics circumscribe the new media environment, addressing the impacts on girls' lives of the digital divide, poverty, gender violence, transnational marketing and consumerism, and cultural forces. At the same time, girls' self-definition, agency, and resistance shines through in these essays, as girls tap into the power of the Web and use it to articulate their diverse experiences and stances. This is an important and exciting follow-up to the first Girl Wide Web anthology, expanding the scope and substance of contemporary girl studies."---Meenakshi Gigi Durham, Associate Professor, Univesity of lowa; author of The Lolita Effect "This compelling sequel to Girl Wide Web expands and enriches our understanding of both girlhood and the Internet during the Web's second generation. Validating girl's media practices around the globe while alos complicating notions of agency, literacy, community, and civic engagement via attention to difference, the contributors and their research subjects demonstrate the complex interactions, negotiations, and performances of girls' participatory cyberculture."---Mary Celeste Kearney, author of Girls Make Media