The Humane Interface

The Humane Interface New Directions for Designing Interactive Systems

Jef Raskin2000
Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.
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Reviews

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Sarah Sammis@pussreboots
2 stars
Apr 4, 2024

The Humane Interface has been sitting on my shelf for seven years. I bought it when I was starting my first salaried job in web design thinking I'd have more control over the site I was hired to help redesign. Boy was I wrong! Since I didn't need the book, I let it sit unread until this year. I was finally inspired to read it as part of the Non-Fiction Five Challenge. Although it wasn't part of my official list, I've been having so much fun reading non-fiction that it seemed appropriate. The Humane Interface tries to find the most efficient way to balance the needs of two different types of users: the habitual and the novice. The habitual user needs efficient ways to handle tasks but flexibility to handle changes in routine. Meanwhile, the novice needs an interface that is easy to learn and obvious enough to handle the tasks at hand. While both users are being courted, the interface should also stay out of the way of whomever is using it. All that is good and practical advice. When Raskin begins giving examples of good computer interfaces things become muddled. Now for a man who helped design the Macintosh and me a huge Mac geek, I would expect to agree more with his ideas of what makes an interface good but I don't. I like having my files as separate entities. I don't mind having to switch programs to send email. What is wrong with drag and drop?

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YutaroMurakami@yutaromurakami
5 stars
Sep 8, 2022
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Mark@exort
4 stars
May 12, 2024
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Brad Lauster@bradlau
5 stars
Feb 28, 2023
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Adriano@agsigna
5 stars
Feb 7, 2023
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Julien Sobczak@julien-sobczak
4 stars
Oct 22, 2022
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Yulka@cymatic
4 stars
Jun 16, 2022
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Jason Long@jasonlong
3 stars
Dec 22, 2021
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Joshua Line@fictionjunky
5 stars
Sep 30, 2021
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Benjamin Harlow@Benjamin
4 stars
Jul 28, 2021
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Jack Baty@jackbaty
4 stars
Jul 16, 2021

Highlights

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eryc@eryc

I reject the idea that computers are difficult to use because what we do with them has become irretrievably complicated. No matter how complex the task a product is trying to accomplish, the simple parts of the task should remain simple.

Page 1
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eryc@eryc

Creating an interface is much like building a house: If you don’t get the foundations right, no amount of decorating can fix the resulting structure.

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eryc@eryc

“I don’t know what percentage of our time on any computer-based project is spent getting the equipment to work right, but if I had a gardener who spent as much of the time fixing her shovel as we spend fooling with our computers, I’d buy her a good shovel. At least you can buy a good shovel.

— Erasmus Smums