J Space River Adventures

J Space River Adventures

Tom Hughes2013
While on a currier mission to deliver information about the Slj war craft capacity, Ranko and Bo, Station Agents, are caught up in a running battle with a Slj Scout. To save themselves, they activate the prototype J Space drive against the wishes of PK, a newly installed talking computer with a tendency to use John Wayne and English butler dialects. Bo, Ranko and PK save Waj, the First to the Slj queen, by bringing her aboard. They all hold on as they are buffeted and tossed about in the unknown J Space currents. Tossed onto a planet of Daisy like creatures, Waj defeats the Kings warrior in battle and unites the Prims and Gijinues. They build the Woblip Sword, captained by Waj, and head off to find Wajs home planet. The first book ends with Waj introducing the crew to her mother the Slj queen.
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