Programming 3D Applications in HTML5 and WebGL
Programming 3D Applications in HTML5 and WebGL
Learn how to create high-performance, visually stunning 3D applications for the Web hands-on, using HTML5 and WebGL. With this interactive video course, you'll learn by using the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.Led by Tony Parisi, a pioneer of 3D standards for the Web, this course provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. This course is divided into two parts: Part 1--Foundations Learn what's possible with HTML5 and WebGL in the web browser Delve into the anatomy of a WebGL application Work with Three.js and Tween.js, the open source JavaScript 3D rendering and animation libraries Explore 3D transforms, transitions, and animations with CSS Use the 2D Canvas API to render 3D Part 2--Application Development Techniques Learn about the 3D content pipeline, including modeling and animation tools, converters, and file formats Understand game engines and frameworks for building 3D applications, including Tony Parisi's Vizi framework Design and develop a simple 3D application by creating 3D content, behaviors, and interaction Create 3D environments with multiple objects and complex interaction Learn how to develop WebGL-based 3D applications for mobile browsers Ideal for developers with Javascript and HTML experience, this video is based on Parisi's book, Programming 3D Applications with HTML5 and WebGL from O'Reilly. Once you've completed this video course, you can dig even deeper into the subject with the book.