Witch's Pawn

Witch's Pawn

Though she is dead, life is good. Being the Vampire Queen of New Orleans is not without its perks. For Sybella Rose, her new life with her mate, King Demien, with whom she shares the connection of The Binding, is a vampire's version of happily-ever-after. She has adapted to the differences that come with being a preternatural creature and is making her own way as vampire royalty. Yet, life and everything Sybella knows about herself is about to be uprooted. A new presence of faeries is menacing the city, and it will take the combined efforts of vampires, witches, a little voodoo, one ghost, and a small white cat to solve the mystery and save the vampires from a detrimental curse that could lead to their demise. With the help of friends, old and new, Sybella must learn what it means to be a Witches' Pawn.
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