Organizational Simulation
From modeling and simulation to games and entertainment With contributions from leaders in systems and organizationalmodeling, behavioral and social sciences, computing andvisualization, and gaming and entertainment, OrganizationalSimulation both articulates the grand vision of immersiveenvironments and shows, in detail, how to realize it. This bookoffers unparalleled insight into the cutting edge of the field,since it was written by those who actually researched, designed,developed, deployed, marketed, sold, and critiqued today's bestorganizational simulations. The coverage is divided into four sections: * Introduction outlines the need for organizational simulation tosupport strategic thinking, design of unprecedented systems, andorganizational learning, including the functionality and technologyrequired to enable this support * Behaviors covers the state of knowledge of individual, group, andteam behaviors and performance, how performance can best besupported, how performance is affected by national differences, andhow organizational performance can best be measured * Modeling describes the latest approaches to modeling andsimulating people, groups, teams, and organizations, as well asnarrative contexts and organizational environments within whichthese entities act, drawing from a rich set of modeling methods andtools * Simulations and Games illustrates a wide range of fieldedsimulations, games, and entertainment, including the methods andtools employed for designing, developing, deploying, and evaluatingthese systems, as well as the social implications for theassociated communities that have emerged Addressing all levels of organizational simulation architecturewith theories and applications, and enabling technologies for each,Organizational Simulation offers students and professionals thepremier reference and practical toolbox for this dynamic field.